Audio Archives - David Dumais Audio | Game Sound Design

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Sample Scout: A Fast Way to Manage Sound Effects

Finding a sound effect should not mean digging through folders, opening a media player, closing it, and repeating the whole process for the next file. I used to do that a lot with Windows File Explorer and Windows Media Player. It worked, but it was slow. Sample Scout is a keyboard-focused sample manager that makes

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Audio

How to Create an Animal Stampede Sound Effect

You donโ€™t need recordings of a herd of animals to build a convincing stampede. A few everyday foley props, some heavy impacts, and a way to randomize them can give you a useful foundation. I recently needed an animal stampede to move across the screen for a project, but I didnโ€™t have the right running

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Audio

Shrapnel Plugin Deep Dive: Advanced Particle Sound Design

Shrapnel by TechAudio can turn a few recordings into complex, evolving sound effects. Water, sci-fi interfaces, weapon sequences, paper movement, magical textures, even musical pads can all come from the same basic idea: particles moving through a sandbox and triggering sounds. What makes it interesting is how much control you have over that movement. You

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Audio

Shrapnel by Tech Audio: A Physics-Based Sound Design Plugin

Every once in a while, a plugin comes along that makes me want to keep experimenting. Shrapnel by Tech Audio is one of those plugins. It can turn a handful of recordings into mechanical layers, explosive blasts, whooshes, strange textures and evolving ambiences, often in ways I would not have arrived at with a traditional

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Audio

How to Turn Thunder into Massive Explosion Sound Effects

A thunderclap already has a lot of what an explosion needs: a sharp impact, a big low end, and a natural tail that carries into the distance. The trick is not to process one recording until it does everything. It is to pull apart the useful moments, give each layer a clear job, and shape

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Audio

How to Turn Fireworks Into Explosion SFX

A basic firework recording can become a surprisingly convincing explosion sound effect. The key is not making it overly hyped or piling on processing for the sake of it. It is about choosing the right parts of the recording, arranging them with intention, and using processing to bring out the impact, weight, texture, and sense

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Audio

Turn Simple Foley into Pro Explosion SFX

A massive, modern explosion sound effect does not have to begin with an actual explosion recording. It can start with something as ordinary as a winter jacket dropped on the floor. The key is not the source itself. The key is how you layer it, shape it, add weight, create movement, and bring back the

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Audio

Indiana Jones Foley Sound Redesign Breakdown

A short four second game clip can still be a great sound design test. This Indiana Jones and the Great Circle redesign was built in Reaper using custom field recordings, leather foley, brick footsteps, and a few focused processing choices. The main goal was not to copy the original game audio perfectly. It was to

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Audio

5 Crucial Lessons From Recording Loud Racecars

Intro Recording loud racecars at a dirt oval track was one of those field recording sessions where everything happens at once. Engines are screaming, crowds are moving, music is playing, wind is hitting the microphones, and there is no convenient way to redo a pass once a car has gone by. I spent the full

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Audio

From Car Engine to Spaceship | 5 SFX From Racecar Sources

Racecar recordings are packed with energy, movement, grit, weight, and real-world texture. That makes them much more useful than simple vehicle sounds. With a little processing, a rev, pass-by, or close-up engine recording can become a spell, a creature layer, a spaceship, a landing sound, or a huge bass drop. I used recordings from my

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Audio

REAPER Routing: How to Build a Flexible MS Decoder

If you want a simple way to decode mid-side recordings in Reaper without messing up your original files, this setup works really well. The goal is straightforward. You want to drop in your mid and side recordings, hear them properly decoded in stereo, and still keep everything flexible for editing, processing, and exporting later. Instead

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Audio

I Put the World’s Smallest 32-Bit Float Recorder to the Test

If you create sound effects and you are always looking for ways to capture interesting perspectives, tiny recorders are hard to ignore. The Instamic Plus Pro C Stereo is one of those devices that immediately gets your attention because it is ridiculously small, records directly onboard, offers 32-bit float, and is even rated waterproof and

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Audio

Working on a AAA Game: My Experience as a Sound Designer

Recently, I wrapped up a contract as a sound designer on a AAA game project. I cannot get into the project details yet because it is still in development, but I can talk about what the experience was actually like, what surprised me, and what I learned from being dropped into a much bigger production

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