Audio Archives - David Dumais Audio | Game Sound Design

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Audio

How to Turn Thunder into Massive Explosion Sound Effects

A thunderclap already has a lot of what an explosion needs: a sharp impact, a big low end, and a natural tail that carries into the distance. The trick is not to process one recording until it does everything. It is to pull apart the useful moments, give each layer a clear job, and shape

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Audio

How to Turn Fireworks Into Explosion SFX

A basic firework recording can become a surprisingly convincing explosion sound effect. The key is not making it overly hyped or piling on processing for the sake of it. It is about choosing the right parts of the recording, arranging them with intention, and using processing to bring out the impact, weight, texture, and sense

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Audio

Turn Simple Foley into Pro Explosion SFX

A massive, modern explosion sound effect does not have to begin with an actual explosion recording. It can start with something as ordinary as a winter jacket dropped on the floor. The key is not the source itself. The key is how you layer it, shape it, add weight, create movement, and bring back the

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Audio

Indiana Jones Foley Sound Redesign Breakdown

A short four second game clip can still be a great sound design test. This Indiana Jones and the Great Circle redesign was built in Reaper using custom field recordings, leather foley, brick footsteps, and a few focused processing choices. The main goal was not to copy the original game audio perfectly. It was to

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Audio

5 Crucial Lessons From Recording Loud Racecars

Intro Recording loud racecars at a dirt oval track was one of those field recording sessions where everything happens at once. Engines are screaming, crowds are moving, music is playing, wind is hitting the microphones, and there is no convenient way to redo a pass once a car has gone by. I spent the full

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Audio

From Car Engine to Spaceship | 5 SFX From Racecar Sources

Racecar recordings are packed with energy, movement, grit, weight, and real-world texture. That makes them much more useful than simple vehicle sounds. With a little processing, a rev, pass-by, or close-up engine recording can become a spell, a creature layer, a spaceship, a landing sound, or a huge bass drop. I used recordings from my

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Audio

REAPER Routing: How to Build a Flexible MS Decoder

If you want a simple way to decode mid-side recordings in Reaper without messing up your original files, this setup works really well. The goal is straightforward. You want to drop in your mid and side recordings, hear them properly decoded in stereo, and still keep everything flexible for editing, processing, and exporting later. Instead

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Audio

I Put the World’s Smallest 32-Bit Float Recorder to the Test

If you create sound effects and you are always looking for ways to capture interesting perspectives, tiny recorders are hard to ignore. The Instamic Plus Pro C Stereo is one of those devices that immediately gets your attention because it is ridiculously small, records directly onboard, offers 32-bit float, and is even rated waterproof and

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Audio

Working on a AAA Game: My Experience as a Sound Designer

Recently, I wrapped up a contract as a sound designer on a AAA game project. I cannot get into the project details yet because it is still in development, but I can talk about what the experience was actually like, what surprised me, and what I learned from being dropped into a much bigger production

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Phuze by SoundMorph plugin window in Reaper showing three-band sample banks
Audio

Sound Designerโ€™s First Look at Phuze by SoundMorph

*Please note that this blog post may contain affiliate links* If you want to create sound effects faster and come up with textures you would not normally build by hand, Phuze by SoundMorph is an interesting tool to look at. What makes it stand out is simple: it is a layering engine built around frequency

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Audio

Review: ReCenter by Boom Library

Review: ReCenter by Boom Library Have you ever done your own recording session where you grabbed your handheld recorder and recorded items around your house? Or perhaps youโ€™ve gone on a day trip and recorded sounds outdoors? In any case, if youโ€™ve had to deal with recording moving objects, you know it can be a

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Audio

How To Batch Convert Audio Files

If you are a sound designer, audio editor, or audio engineer, you will no doubt need to do some batch processing at some point in your work. It is always a good practice to record and work with audio files that are at the highest sample rate possible. You can always downsample at a later time, but it isnโ€™t really possible to upsample. When all your edits are done, you can simply batch process all your audio files together, downsample them and, if you need, you can even batch process them from stereo to mono.
So, how exactly do you batch convert hundreds of audio files at a time?

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Audio

How To Watermark Audio Files

Have you ever thought about having your music or sound effects stolen, illegally downloaded, or ripped off? Or worse, finding out that your music or sound effects are being sold by somebody else and they are making money off of your hard work.

When I began working as a composer and sound designer online, I had to figure out ways to protect my work…

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